Genre
- Video Game Performance
Language
EnglishAge recommendation
18+- Production
Patrick Blenkarn & Milton Lim
- Venue
Espoon teatteriRevontuli
Services and how to get there - Duration
approximately 7 h 30 min with 4 intermissions
- Language
English
- Surtitles
no surtitles
- Notes
flashing lights, audience interaction. Licensed auditorium. Age limit 18+

About
What others are saying
“The most creative, original, and entertaining piece of theatre I’ve ever seen… It’s an experience you will never forget.”Audience comment

Working group
Co-direction, text, programming, pixel art, 2D animation | Patrick Blenkarn |
|---|---|
Co-direction, text, sound design, video, shaders, 3D visual effects | Milton Lim |
Dramaturgy, text, touring producer | Laurel Green |
Original music, sound design, audio implementation | David Mesiha |
Pixel art, 2D animation | Clarissa Picolo, William Roth |
3D environments | Ariadne Sage |
Additional programming | Samuel Reinhart |
Pricing
- Standard, pensioner35 €
- Student, unemployed, under 2630 €
- Theatre professional (10 days before)30 €
- Festival ticket bundles starting from60 €
The ticket price includes a small snack (lactose-free, vegetarian). In addition, the bar is open during every break.
On Saturday, March 28th, at 12:15 pm, Jussi Sorjanen, Harold Hejazi and Laurel Green discuss the performance in &Kuiskaamo.
These pre-show sessions create a shared sense of anticipation familiar from sports events and offer background and context for the performance. More on the &Fest Pre-show Breakdowns.
Wed 1st of April at 5 – 8.30 pm. Mad House, Helsinki. Patrick Blenkarn and Laurel Green in conversation with Harold Hejazi. Read more and sign in
Click pictures and videos for higher resolution

Patrick Blenkarn and Milton Lim
Patrick Blenkarn and Milton Lim are conceptual artists exploring urgent questions around the social value of art, digital labour, and the political potential of games. Mixing their backgrounds in performance, philosophy, psychology, and digital media, their collaborations have manifested in video games, participatory installations, digital archives, and card games.
